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Day 10 - 函数输出-Stewed Noodles 资源

Day 10 – 函数输出

单返回值 函数通过 return 关键字,进行函数的输出。 def function_name(input_parameter): <body of function that uses input_argument> return output 示例代码 def format_name(f_nam...
Day 16 - 面向对象编程(OOP)-Stewed Noodles 资源

Day 16 – 面向对象编程(OOP)

面向对象编程(Object Oriented Programming, OOP),模拟事物为对象(Object),每个对象都有自己的属性(attribute)以及方法(methods)。 对象与类 在 OOP 中,有类(Class)以及对象(Obje...
Day 18 - Turtle 与 GUI-Stewed Noodles 资源

Day 18 – Turtle 与 GUI

绘制正方形 利用turtle进行正方形的绘制 # 导入模块 import turtle for i in range(4): turtle.forward(100) turtle.left(90) my_screen = turtle.Screen() # 点击屏幕推出GUI界面 my_screen.ex...
Swift Concurrency by Example-Stewed Noodles 资源

Swift Concurrency by Example

Async/await Sequences and streams Tasks and task groups Actors Testing Solutions
Windows 部署 Ollama-Stewed Noodles 资源

Windows 部署 Ollama

下载 Ollama在 https://ollama.com/download/ 页面下载,系统对应的 Ollama 程序。部署 Ollama安装 Ollama双击 Ollama 的程序,即可进行 Ollama 的安装。修改环境变量Ollama 的默认模型存储路径...
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Day 8 - 函数参数-Stewed Noodles 资源

Day 8 – 函数参数

有参函数 带有输入参数的函数即为有参函数,有参函数的基本语法 # 函数定义 def <function name>(param1, param2,...): # Do this with param1, param2,... # 函数调用 <function name>(a...
Day 20 - 贪吃蛇(上)-Stewed Noodles 资源

Day 20 – 贪吃蛇(上)

设置游戏屏幕 from turtle import Screen screen = Screen() # 设置屏幕大小 screen.setup(width=600, height=600) # 设置背景颜色 screen.bgcolor('black') # 设置标题 screen.title('贪吃蛇')...
What calls the first async function? 什么调用第一个异步函数?-Stewed Noodles 资源

What calls the first async function? 什么调用第一个异步函数?

You can only call async functions from other async functions, because they might need to suspend themselves and everything that is waiting for them. This leads to a bit of a chicke...
Understanding actor initialization 了解 actor 初始化-Stewed Noodles 资源

Understanding actor initialization 了解 actor 初始化

Swift's actors run on their own executor most of the time, so they manage how and where their work is done. However, during the actor's initialization its executor isn't ready to t...
Who decides which actor code runs on? 谁决定在哪个 actor 代码上运行?-Stewed Noodles 资源

Who decides which actor code runs on? 谁决定在哪个 actor 代码上运行?

One common confusion with actors comes in deciding exactly where code runs, because just adding @MainActor and hoping for the best is rarely good enough.与 Actor 的一个常...