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2024-12-25 16:30:49
,某些文章具有时效性,若有错误或已失效,请在下方留言。类继承
从现有类
继承行为
和外观
的过程成为类继承。这里的行为和外观分别为类的方法
和属性
。类继承可以对现有的类进行属性以及方法的扩展。
# Fish类
class Fish:
def __init__(self):
"""初始化Fish类"""
# 继承自 Animal 类
class Fisn(Animal):
def __init__(self): # Fish 类初始化
super().__init() # 初始化父类
具体的示例代码
# 父类
class Animal:
def __init__(self):
self.num_eyes = 2
def breath(self):
print("Inhale, exhale.")
# 子类
class Fish(Animal):
def __init__(self):
super().__init__()
def breath(self):
super().breath()
print("doing this in water.")
def swim(self):
print("moving in water.")
nemo = Fish()
nemo.breath()
nemo.swim()
检测食物与碰撞
food.py
文件的内容
from turtle import Turtle
import random
class Food(Turtle):
def __init__(self):
"""食物初始化"""
super().__init__()
self.penup()
self.shape("circle")
self.color("blue")
self.speed("fastest")
self.shapesize(stretch_wid=0.5, stretch_len=0.5)
self.refresh()
def refresh(self):
"""刷新食物"""
random_x = random.randint(-280, 280)
random_y = random.randint(-280, 280)
self.goto(random_x, random_y)
main.py
文件内容
from turtle import Screen
import time
from snake import Snake
from food import Food
screen = Screen()
# 设置屏幕大小
screen.setup(width=600, height=600)
# 设置背景颜色
screen.bgcolor("black")
# 设置标题
screen.title("贪吃蛇")
# 关闭动画
screen.tracer(0)
# 监听Screen
screen.listen()
snake = Snake()
# 创建食物
food = Food()
# 键盘控制贪吃蛇
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
game_is_on = True
while game_is_on:
# 关闭动画需要更新屏幕
screen.update()
time.sleep(1)
snake.move()
# 检测是否吃到食物
if snake.head.distance(food) < 15:
food.refresh()
print("nom, nom, nom")
# 设置点击退出屏幕
screen.exitonclick()
绘制效果,如下所示
创建记分牌记录分值
scoreboard.py
文件内容
from turtle import Turtle
class Scoreboard(Turtle):
def __init__(self):
super().__init__()
self.score = 0
# 设置颜色
self.color("white")
# 设置记分牌的位置
self.penup()
self.goto(0, 270)
# 设置记分牌
self.update_score()
# 隐藏箭头
self.hideturtle()
def update_score(self):
self.write(f"记分牌: {self.score}", False, "center", font=("Arial", 16, "normal"))
def increase_score(self):
self.score += 1
# 清楚之前绘制的内容
self.clear()
# 更新分值
self.update_score()
main.py
文件内容
from turtle import Screen
import time
from snake import Snake
from food import Food
from scoreboard import Scoreboard
screen = Screen()
# 设置屏幕大小
screen.setup(width=600, height=600)
# 设置背景颜色
screen.bgcolor("black")
# 设置标题
screen.title("贪吃蛇")
# 关闭动画
screen.tracer(0)
# 监听Screen
screen.listen()
snake = Snake()
# 创建食物
food = Food()
# 创建记分牌
scoreboard = Scoreboard()
# 键盘控制贪吃蛇
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
game_is_on = True
while game_is_on:
# 关闭动画需要更新屏幕
screen.update()
time.sleep(1)
snake.move()
# 检测是否吃到食物
if snake.head.distance(food) < 15:
food.refresh()
scoreboard.increase_score()
# 设置点击退出屏幕
screen.exitonclick()
绘制效果,如下所示
检测墙壁
scoreboard.py
文件内容
from turtle import Turtle
ALIGNMENT = "center"
FONT = ("Arial", 16, "normal")
class Scoreboard(Turtle):
def __init__(self):
super().__init__()
self.score = 0
# 设置颜色
self.color("white")
# 设置记分牌的位置
self.penup()
self.goto(0, 270)
# 设置记分牌
self.update_score()
# 隐藏箭头
self.hideturtle()
def update_score(self):
"""更新分值"""
self.write(f"记分牌: {self.score}", align=ALIGNMENT, font=FONT)
def game_over(self):
"""游戏结束"""
self.goto(0, 0)
self.write("游戏结束", align=ALIGNMENT, font=FONT)
def increase_score(self):
"""增加分值"""
self.score += 1
# 清楚之前绘制的内容
self.clear()
# 更新分值
self.update_score()
main.py
文件内容
from turtle import Screen
import time
from snake import Snake
from food import Food
from scoreboard import Scoreboard
screen = Screen()
# 设置屏幕大小
screen.setup(width=600, height=600)
# 设置背景颜色
screen.bgcolor("black")
# 设置标题
screen.title("贪吃蛇")
# 关闭动画
screen.tracer(0)
# 监听Screen
screen.listen()
snake = Snake()
# 创建食物
food = Food()
# 创建记分牌
scoreboard = Scoreboard()
# 键盘控制贪吃蛇
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
game_is_on = True
while game_is_on:
# 关闭动画需要更新屏幕
screen.update()
time.sleep(1)
snake.move()
# 检测是否吃到食物
if snake.head.distance(food) < 15:
food.refresh()
scoreboard.increase_score()
# 检测是否碰到墙壁
if snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor() > 280 or snake.head.ycor() < -280:
game_is_on = False
scoreboard.game_over()
# 设置点击退出屏幕
screen.exitonclick()
绘制效果,如下所示
检测自身碰撞
snake.py
文件内容
from turtle import Turtle
STARTING_POSITION = [(0, 0), (-20, 0), (-40, 0)]
MOVE_DISTANCE = 20
UP = 90
DOWN = 270
LEFT = 180
RIGHT = 0
class Snake:
def __init__(self):
self.segments = []
self.create_snake()
self.head = self.segments[0]
def create_snake(self):
for position in STARTING_POSITION:
self.add_segment(position)
def add_segment(self, position):
"""增加节点"""
new_segment = Turtle("square")
new_segment.color("white")
new_segment.speed("fastest")
# 不显示轨迹线
new_segment.penup()
new_segment.goto(position)
self.segments.append(new_segment)
def extend_segment(self):
"""扩展节点"""
# 尾部添加节点
self.add_segment(self.segments[-1].position())
def move(self):
for seg_num in range(len(self.segments) - 1, 0, -1):
# 上一个节点的坐标
new_x = self.segments[seg_num - 1].xcor()
new_y = self.segments[seg_num - 1].ycor()
# 当前节点移动到上一个节点
self.segments[seg_num].goto(new_x, new_y)
self.head.forward(MOVE_DISTANCE)
def up(self):
"""向上移动"""
if self.head.heading() != DOWN:
self.head.setheading(UP)
def down(self):
"""向下移动"""
if self.head.heading() != UP:
self.head.setheading(DOWN)
def left(self):
"""向左移动"""
if self.head.heading() != RIGHT:
self.head.setheading(LEFT)
def right(self):
"""向右移动"""
if self.head.heading() != LEFT:
self.head.setheading(RIGHT)
main.py
文件内容
from turtle import Screen
import time
from snake import Snake
from food import Food
from scoreboard import Scoreboard
screen = Screen()
# 设置屏幕大小
screen.setup(width=600, height=600)
# 设置背景颜色
screen.bgcolor("black")
# 设置标题
screen.title("贪吃蛇")
# 关闭动画
screen.tracer(0)
# 监听Screen
screen.listen()
snake = Snake()
# 创建食物
food = Food()
# 创建记分牌
scoreboard = Scoreboard()
# 键盘控制贪吃蛇
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
game_is_on = True
while game_is_on:
# 关闭动画需要更新屏幕
screen.update()
time.sleep(1)
snake.move()
# 检测是否吃到食物
if snake.head.distance(food) < 15:
# 刷新食物
food.refresh()
# 增加分值
scoreboard.increase_score()
# 拓展贪吃蛇
snake.extend_segment()
# 检测是否碰到墙壁
if snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor() > 280 or snake.head.ycor() < -280:
game_is_on = False
scoreboard.game_over()
# 检测贪吃蛇是否碰到自己
for segment in snake.segments:
if segment == snake.head:
pass
elif segment.distance(snake.head) < 10:
game_is_on = False
scoreboard.game_over()
# 设置点击退出屏幕
screen.exitonclick()
绘制效果,如下所示
切片 slice
Python 中使用 slice
对列表
以及元组
进行操作
# 列表 list 中切片 slice 的使用
# list[start:stop:step]
# start - 开始位置
# stop - 结束位置
# step - 间距
piano_keys = ["a", "b", "c", "d", "e", "f", "g"]
# 获取列表中间部分
print(piano_keys[2:5]) # ['c', 'd', 'e']
# 获取列表某个位置到尾部
print(piano_keys[2:]) # ['c', 'd', 'e', 'f', 'g']
# 获取列表头部到某个位置
print(piano_keys[:5]) # ['a', 'b', 'c', 'd', 'e']
# 获取整个列表
print(piano_keys[:]) # ['a', 'b', 'c', 'd', 'e', 'f', 'g']
# 获取列表中间部分,间距为 2
print(piano_keys[2:5:2]) # ['c', 'e']
# 获取整个列表,间距为 2
print(piano_keys[::2]) # ['a', 'c', 'e', 'g']
# 获取整个列表,间距为 -1 ,相当于列表反转
print(piano_keys[::-1]) # ['g', 'f', 'e', 'd', 'c', 'b', 'a']
# 元组中切片的使用与列表相同
检测自身碰撞的代码,可以精简为如下代码
# 检测贪吃蛇是否碰到自己
for segment in snake.segments[1:]:
if segment.distance(snake.head) < 10:
game_is_on = False
scoreboard.game_over()
snakeGame 完整代码
zip文件
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